iPhone

A Retrospective on Handheld Development

Developing robust applications for handheld devices is a difficult task. From limited screen size to lower memory and processor thresholds, the constrained world of handheld devices places restrictions on embedded developers that are often ignored or easily worked around by their more traditional kin. Additionally, developers in traditional or server environments have greater flexibility in their choices of operating systems, programming languages and tooling. › Continue reading

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Friday, February 8th, 2008 Handheld Development No Comments

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